Thanks, after sitting at 0% for 45 minutes, I sent the email with my logs to tech support and less than 2 minutes later started updating. But i get the small popup that is sitting at 0% Completed. Ever since I installed the Battlenet app last Tuesday, I have not been able to get into the game. Thank you for the help, I was concerned because I've never seen it sit at 0% for that long, even after restarting it. I uninstalled Hearthstone to see if it would fix it, and have no other Blizzard games installed on this computer. It is stuck at 50% complete on the process and is trying to intitialize but never does. So I decided to pre-download Diablo 3 for the release date.My downloader is at 100% and has been for some time. I tried running the now-complete that was downloaded and it's telling me I cannot due to it being in use by another program (likely the downloader). The Blizzard downloader is a P2P client, even if it has finished downloading it stays open to let others download from you. The downloader is based on Bit Torrent, an extremely robust protocol for downloading.That being said, if we can find anything in your logs that will help us to better troubleshoot your issue, we will do so. After restarting it began updating the actual games.You can email those as a zip archive to this address: [email protected] this line for the subject: [Manergy] [App Stuck at 0% updating] Thanks! Would you like to answer one of these unanswered questions instead?
Disconnection and Latency Issues in Blizzard Games Troubleshooting steps for latency or connection issues when playing Blizzard games.
Anyway, the fix is a bit clumsy but it seems to work (so far!
we’ll see if it still works after all the downloading is done): I found some forum threads where tons of people are having this issue, and it goes on and on for pages and pages without any fix for the poor souls (so to speak).
It is a beast: dual processor, 8 cores each, with Hyper Threading.
That means Task Manager shows 32 tiny little performance graphs. NET really fast (lots of C /CLI these days), and is killer for working on all that multithreaded rendering code.