This is because it only saved a character's status after their last logout, so there was no way to display multiple sets of gear (for instance healing, Pv P, or resistance sets) or the effects of different talent builds.
As you've noticed, the amount of changes is huge, but we'll try to get everything to work properly in the next few days. Main changes include: - Hellfire Citadel is added to raid list on main character page - New character statistics and achievements have been added to main character page - Progress tab now includes Hellfire Citadel rankings. If you see that your guild progress is not correct, you can update it manually by clicking on the "Update progress for your guild" button on the Progress tab, select the people who were in your latest raid(s), and click on the "Update progress" button.
For those interested: I drink black, extra dark roast. And finally the members of the Neighbours guild (Pluis! Armory has been released into the public domain on November 2007. If enabled, shift right-clicking an artifact in Armory will open the power UI.# Inactive talents will now be stored as well as soon as they get activated.# An option has been added to disable warning messages.# Included updated German translations.# Connected realms were not recognized anymore due to API changes; this has been fixed.==== v13.3.0 ====# Adjustments have been made for patch 7.1.0.# Debug mode is now persistent.# Reduces rescanning to 1 attempt instead of 3 and tries to prevent useless retries.==== v13.2.0 ====# Armory's trade skill update was triggered when no trade skill was open and therefore resulted in a warning message; this has been fixed.==== v13.1.0 ====# Made some changes to aid Armory's Elv UI and Tuk UI skin.# An option has been added to disable changing the UI scale using the mouse wheel.==== v13.0.1 ====# When the trade skill frame has been replaced by an add-on, an error may occur when Armory tries to fetch the data; this has been fixed.==== v13.0.0 ====# Adjustments have been made for patch 7.0.3.
Sorry it took so long, but a lot of rewriting was involved.
They broke down into a few categories: Personally, I would tend to fall into the “leave it alone” camp.
Legacy for me is as much about preserving history and a piece of gaming culture as it is about playing the version of the game that we loved.